Hey folks,
Sorry if this has already been posted but I couldn't find it.
I have a blend: https://www.dropbox.com/s/8ts65xtg70bmy97/stretch_spin.blend?dl=0
With about 280 baked mesh frames forming an animation. However, when I sync, only the first 99 frames are sent:
```
...
22095314357776 is 97 synced.
22095314357776 is 98 synced.
22095314357776 is 98 synced.
22095314357776 is 99 synced.
```
If anyone else has run into this issue and has a fix, I'd be happy to hear it!
I also submitted to the bug tracker.
Thanks!
Hi Lawson,
As far as I can tell, your method is fine, it should have rendered all 280 frames. It may have been a coincidence that the render stopped at frame 100. I have had renders stop like this before. We are working on making the addon more robust to failures such as this and there is a new version about to come out. We're working on v014 which will be ready next week or the week after. It should make some improvements on render stability.
My recommendation at this stage is to try the render again. Or, if you wish to test if all the cache files are in deed in the blend file, perhaps save the blend file and transfer it to another machine and render a frame past 100 to see if the cache is actually in the file. This way you can at least rule out the cache being the problem and we can focus on what else might be going wrong :D
All the best
James