I have a scene with fire and smoke in a domain. I have another scene where I placed a cube and a light. When I render the cube and light, it works. When I render the fire and smoke, I get a black output only. Since I was able to get output from the basic cube and light scene, I cannot explain why I get nothing from my actual scene.
I am using cycles and so far nothing complicated that I know of. I am using nodes to create the fire and smoke and I have some nodes for compositing as well. I have no sync errors either. I have made sure to pack all in the blend file. I have watched all the videos and tried searching for the past 2 hours to figure this out. Any help would be appreciated. I do plan on backing this project if I can get it to work for me. I have a huge render to do in the next month and I am attempting to speed things up a bit.
Another thing, when I render locally using f12, I get the expected output.
Hi guys, so there will be a new build, v0.2.3 which will fix the bug that caused the denoising and crypto matte passes to not appear in the compositor.
We do have to run a few tests to make sure the features are now working properly. We'd not actually used them before.
Since we've promised all who've signed up as life savers first access, the new v0.2.3 won't be available straight away until we've at least got some feedback from them. For the original poster who raised the problem in this thread (thanks Nick!) we'll be of course checking that the problem is fixed in the context it was discovered in first.
Thanks!!