Hi! I recently tried out CrowdRender and it seems really promising. I have gotten two other peoples connected and working to render still frames. However, when I switch to animation it renders a frame or so and then abruptly crashes. I tried rendering without CrowdRender and have no issues as far as I can tell, so I'm wondering what is wrong. I've attached a crash log to see if that helps.
Switching to fully guarded memory allocator.
Blender 2.80 (sub 74)
Build: 13/06/2019 17:58 Windows Release
argv[0] = blender
argv[1] = --debug
argv[2] = --python-expr
argv[3] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\knorthfe\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
read file
Version 280 sub 39 date unknown hash unknown
found bundled python: D:\Program Files\blender-2.80.0-git.8ac0fef4dfd1-windows64\2.80\python
Traceback (most recent call last):
File "D:\Program Files\blender-2.80.0-git.8ac0fef4dfd1-windows64\2.80\scripts\modules\addon_utils.py", line 351, in enable
mod = __import__(module_name)
File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\__init__.py", line 28, in <module>
from . addon import preference, property
File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\addon\preference.py", line 9, in <module>
from . utility.modal import bevel
File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\addon\utility\modal\__init__.py", line 5, in <module>
from . import array, axis, behavior, bevel, display, draw, extrude, mirror, mode, move, offset, operation, origin, ray, refresh, solidify
File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\addon\utility\modal\axis.py", line 1, in <module>
from ... interface import topbar
File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\addon\interface\topbar.py", line 58, in <module>
@ToolDef.from_fn
File "D:\Program Files\blender-2.80.0-git.8ac0fef4dfd1-windows64\2.80\scripts\startup\bl_ui\space_toolsystem_common.py", line 135, in from_fn
return ToolDef.from_dict(fn())
File "D:\Program Files\blender-2.80.0-git.8ac0fef4dfd1-windows64\2.80\scripts\startup\bl_ui\space_toolsystem_common.py", line 128, in from_dict
return ToolDef(**kw)
TypeError: __new__() got an unexpected keyword argument 'text'
2019-06-17 14:47:07,245 ; INFO ; ###################### LOGGING START #######################
2019-06-17 14:47:07,245 ; INFO ; Blender Version ; (2, 80, 74)
2019-06-17 14:47:07,245 ; INFO ; Bl Build type ; b'Release'
2019-06-17 14:47:07,245 ; INFO ; Bl Build Branch ; b'blender2.7'
2019-06-17 14:47:07,245 ; INFO ; Bl Platform ; b'Windows'
2019-06-17 14:47:07,245 ; INFO ; Bl bundled python ver ; 3.7.0 (default, Aug 26 2018, 16:05:01) [MSC v.1900 64 bit (AMD64)]
2019-06-17 14:47:07,245 ; INFO ; cr build type ; release
2019-06-17 14:47:07,245 ; INFO ; cr build branch ; trunk/Blender_addon/2.80/User r1286
2019-06-17 14:47:07,245 ; INFO ; cr system mode is ; 20
2019-06-17 14:47:07,245 ; INFO ; System architecture ; AMD64
2019-06-17 14:47:07,245 ; INFO ; Computer name ; gcmpkkawr7
2019-06-17 14:47:07,245 ; INFO ; Platform details ; Windows-10-10.0.17134
2019-06-17 14:47:07,245 ; INFO ; OS version ; ('10', '10.0.17134', '', 'Multiprocessor Free')
2019-06-17 14:47:07,288 ; INFO ; New session, creating directory and files
2019-06-17 14:47:07,294 ; INFO ; CRClient Network interfaces initialised
2019-06-17 14:47:09,245 ; INFO ; CIP is ALIVE
Info: Total files 0 | Changed 0 | Failed 0
2019-06-17 14:47:09,494 ; INFO ; SIP is AlIVE
Read blend: D:\Downloads\Hotdog\Blender\skateboard_render_test2.blend
read file D:\Downloads\Hotdog\Blender\skateboard_render_test2.blend
Version 280 sub 74 date 2019-06-14 00:12 hash 8ac0fef4dfd1
2019-06-17 14:47:12,806 ; INFO ; CRMain.init_session;Session already exists, using the session folder....
2019-06-17 14:47:12,806 ; INFO ; CRClient Network interfaces initialised
register_class(...):
Warning: 'BlenRig_5_Interface' doesn't contain '_PT_' with prefix & suffix
register_class(...):
Warning: 'BlenRig_5_rigging_panel' doesn't contain '_PT_' with prefix & suffix
register_class(...):
Warning: 'BlenRig_5_mesh_panel' doesn't contain '_PT_' with prefix & suffix
register_class(...):
Warning: 'BlenRig_5_lattice_panel' doesn't contain '_PT_' with prefix & suffix
Crowd Render user_session add-on enabled
starting crowdrender...
fake_module: addon missing 'bl_info' gives bad performance!: 'C:\\Users\\knorthfe\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts\\addons\\GoB.py'
looking for children in : <bpy_struct, BlendData at 0x0000015325DAE9E8>
looking for children in : <bpy_struct, Scene("Scene")>
looking for children in : <bpy_struct, Object("Cube")>
looking for children in : <bpy_struct, Mesh("Cube")>
looking for children in : <bpy_struct, MaterialSlot("Material")>
looking for children in : <bpy_struct, Material("Material")>
looking for children in : <bpy_struct, Object("Light")>
looking for children in : <bpy_struct, PointLight("Light")>
looking for children in : <bpy_struct, Object("Camera")>
looking for children in : <bpy_struct, Camera("Camera")>
looking for children in : <bpy_struct, World("World")>
looking for children in : <bpy_struct, ShaderNodeTree("Shader Nodetree")>
looking for children in : <bpy_struct, ShaderNodeOutputWorld("World Output")>
looking for children in : <bpy_struct, NodeSocketShader("Surface")>
looking for children in : <bpy_struct, NodeSocketShader("Volume")>
looking for children in : <bpy_struct, ShaderNodeBackground("Background")>
looking for children in : <bpy_struct, NodeSocketColor("Color")>
looking for children in : <bpy_struct, NodeSocketFloat("Strength")>
looking for children in : <bpy_struct, NodeSocketShader("Background")>
looking for children in : <bpy_struct, CyclesWorldSettings("")>
looking for children in : <bpy_struct, RenderSettings at 0x0000015325DBD770>
looking for children in : <bpy_struct, CyclesRenderSettings("")>
looking for children in : <bpy_struct, CyclesCurveRenderSettings("")>
hash_tree created
top hash changed, new value: 1350811699319097689865040787342
STARTED CROWDRENDER
starting crowdrender...
looking for children in : <bpy_struct, BlendData at 0x0000015341CBE138>
looking for children in : <bpy_struct, Scene("Scene")>
looking for children in : <bpy_struct, Object("Light")>
looking for children in : <bpy_struct, SunLight("Light")>
looking for children in : <bpy_struct, Object("Camera.001")>
looking for children in : <bpy_struct, Camera("Camera.001")>
looking for children in : <bpy_struct, Object("Plane.001")>
looking for children in : <bpy_struct, Mesh("Plane.001")>
looking for children in : <bpy_struct, Object("deck")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.025")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Material("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_wheels")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.044")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_axel")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.005")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_base")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.007")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_bottom_bushing")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.008")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_bottom_washer")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.009")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_top_bushing")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.010")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_wheel_nuts")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.017")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_lock_nut")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.018")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_bearings")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.019")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_front_nut_01.003")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.038")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_wheels")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.011")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_base")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.012")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_axel")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.013")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_nuts")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.014")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_bearings")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.015")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_top_bushing")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.016")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_bottom_bushing")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.020")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_bottom_washer")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.021")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_wheel_nuts")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.022")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, Object("truck_back_lock_nut")>
looking for children in : <bpy_struct, Mesh("hotdog_uved.023")>
looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")>
looking for children in : <bpy_struct, World("World")>
looking for children in : <bpy_struct, ShaderNodeTree("Shader Nodetree")>
looking for children in : <bpy_struct, ShaderNodeOutputWorld("World Output")>
looking for children in : <bpy_struct, NodeSocketShader("Surface")>
looking for children in : <bpy_struct, NodeSocketShader("Volume")>
looking for children in : <bpy_struct, ShaderNodeBackground("Background")>
looking for children in : <bpy_struct, NodeSocketColor("Color")>
looking for children in : <bpy_struct, NodeSocketFloat("Strength")>
looking for children in : <bpy_struct, NodeSocketShader("Background")>
looking for children in : <bpy_struct, ShaderNodeTexEnvironment("Environment Texture")>
looking for children in : <bpy_struct, NodeSocketVector("Vector")>
looking for children in : <bpy_struct, NodeSocketColor("Color")>
looking for children in : <bpy_struct, CyclesWorldSettings("")>
looking for children in : <bpy_struct, RenderSettings at 0x0000015341DAF900>2019-06-17 14:47:13,235 ; INFO ; CIP is ALIVE
2019-06-17 14:47:13,375 ; INFO ; SIP is AlIVE
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0001.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0002.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0003.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0004.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0005.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0006.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0007.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0008.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0009.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0010.png"
skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0011.png"
Evaluate all animation - 12.000000
WARNING! renderwin text beyond limit
warning, channel with no rect set View Layer.Noisy Image.A
warning, channel with no rect set View Layer.Noisy Image.B
warning, channel with no rect set View Layer.Noisy Image.G
warning, channel with no rect set View Layer.Noisy Image.R
warning, channel with no rect set View Layer.Noisy Image.A
warning, channel with no rect set View Layer.Noisy Image.B
warning, channel with no rect set View Layer.Noisy Image.G
warning, channel with no rect set View Layer.Noisy Image.R
warning, channel with no rect set View Layer.Noisy Image.A
warning, channel with no rect set View Layer.Noisy Image.B
warning, channel with no rect set View Layer.Noisy Image.G
warning, channel with no rect set View Layer.Noisy Image.R
Saved: 'D:\Downloads\Hotdog\Renders\skateboard0012.png'
Time: 00:25.16 (Saving: 00:00.28)
Evaluate all animation - 13.000000
Memoryblock rendertext: end corrupt
WARNING! renderwin text beyond limit
warning, channel with no rect set View Layer.Noisy Image.A
warning, channel with no rect set View Layer.Noisy Image.B
warning, channel with no rect set View Layer.Noisy Image.G
warning, channel with no rect set View Layer.Noisy Image.R
warning, channel with no rect set View Layer.Noisy Image.A
warning, channel with no rect set View Layer.Noisy Image.B
warning, channel with no rect set View Layer.Noisy Image.G
warning, channel with no rect set View Layer.Noisy Image.R
warning, channel with no rect set View Layer.Noisy Image.A
warning, channel with no rect set View Layer.Noisy Image.B
warning, channel with no rect set View Layer.Noisy Image.G
warning, channel with no rect set View Layer.Noisy Image.R
Saved: 'D:\Downloads\Hotdog\Renders\skateboard0013.png'
Time: 00:19.12 (Saving: 00:00.26)
Evaluate all animation - 14.000000
Memoryblock rendertext: end corrupt
WARNING! renderwin text beyond limit
Hi @knorthfe I have had a quick read through, the only things I can see that look like there is a problem are to do with renderwin and rendertext which show up at the very end of the log. Seems like one of those might have caused the problem, are they from another add-on you are using?
If it helps I was running three computers, a windows Alienware as the main computer, and two macs as the nodes, an iMac and one of the trashcan macs. I did some tests and removed the iMac and it isn't crashing now, and even added another windows Alienware and it works fine. Is there anything in the crashlog that shows why that iMac would crash blender on the main computer?