Hey,
One thing that I liked about Cinema 4D's Team Renderer is that it automatically redistributes render tiles to all the render nodes dynamically. It wasn't based on overall image %. Right now in CR (correct me if i'm wrong), each render node gets an overall % of the image to render. The issue is if one render node finishes earlier than another, it doesn't get reallocated. It just sits there waiting for the other nodes to finish the rest of the image. Is it a possibility in the future to have CR dynamically allocate render nodes based on tiles, instead of the overall image %? I think this would dramatically decrease render times.
Thanks!
Coming in V0.5.0, we hope! Currently working on this update and it's a pretty major overhaul to the internal architecture of the Blender part of the addon.
Absolutely!
Thumbs up! Most important feature!!
Hello everyone. First time posting here.
I would like to raise the previous idea of each connected computer doing its own frame during animations.
Similar to the 32 slices or nodes presented for an individual image, but in this case for frames of animation.
I have seen previous discussion of this, and I am wondering how close this is to being realized?
Thanks to the whole blender community, and special thanks to the CrowdRender crew.
We love you, E:)
I suggest streaming tile transfer might save more time with this feature,transfer the tile immediately while the worker rendering other tile..
yeah this is what I encounter,all node wait to the slow node to finish one frame or waiting for tile transfer. No per frame task queue function. This is quite waste of effect of multi-node rendering...but I have to say crowdrender really did the good job of intregrating into blender.I looking forward to this feature.
This is exactly what I was going to ask for. I would suggest cutting up the frame in to 32 equal slices (assuming less than 32 nodes) or, number of slices = total number of nodes times four (or so) and each node works on a slice until finished at which time it asks for another slice until all done. The bar to create a cheap render farm out of a few number of old computers has never been lower, but the way it works now it is often not a benefit.
That's great news. Thanks!
Hi @msamuel679 This is totally possible, its a part of the beta campaign that people are donating to, our first goal is to replace the load balancer with a new version that does what you have described. :D