Hey,
One thing that I liked about Cinema 4D's Team Renderer is that it automatically redistributes render tiles to all the render nodes dynamically. It wasn't based on overall image %. Right now in CR (correct me if i'm wrong), each render node gets an overall % of the image to render. The issue is if one render node finishes earlier than another, it doesn't get reallocated. It just sits there waiting for the other nodes to finish the rest of the image. Is it a possibility in the future to have CR dynamically allocate render nodes based on tiles, instead of the overall image %? I think this would dramatically decrease render times.
Thanks!
Coming in V0.5.0, we hope! Currently working on this update and it's a pretty major overhaul to the internal architecture of the Blender part of the addon.