This is an open invitation to all our wonderful users to help us decide how to develop Crowdrender. We're working towards releasing a beta, but we need your help!!
We'd like you to comment and vote on this thread, here's how.
If you have used Crowdrender, and don't yet use it for your real projects, tell us what we need to do to make our software good enough for you to use for real work. Write a comment below that explains what features you need or problems you face that need to be worked on.
If you see a comment that you agree with, like it and please also expand on it by replying to that comment. This helps us tell which issues are important to everyone!
We'll use what you tell us to help us decide what to work on next. From now on, we'll be releasing frequently, with smaller updates so you can get what you need much faster.
Thanks to everyone for taking part, we can't wait to see what you post :)
Crowd Bakery... rendering is fine (cycles (eevee doesn't work for me)
but Physics sim baking still takes forever because it is single threaded.
I would like to spin up multiple CR-docker instances on my dual Xeon server... that way would at least see more than 2/56 hyperthread cores in use...