Heya,
Trying my first animation test between my desktop (i7-10700K, 64GB ddr4, RTX 3080) and my laptop (i7-7700, 32GB RAM, 1060 6GB).
I finally got the node (laptop) to connect and started a test render. On the desktop (3080) each frame takes about 1:07. With CR it took about 4:50 to render one frame. I'm guessing this is the laptop but the laptop doesn't start rendering anything until AFTER the desktop has finished its tiles. So they don't work in parallel. (Both set to GPU, with desktop set to optix and laptop set to CUDA). On top of that, every two or three fames, there is a shift in cropping or position. As if it's shifted about 100 or so pixels to the left and then back. This makes the animation completely unusable as it's shaking like crazy. Normal animation export on desktop doesn't have these issues.
Any advice? Thanks so much! :)
Hi :), CR only uses EXR internally, my advice is to configure the output properties in Blender to whatever you desire. This should work no issue. Also, I am admitting I am a bit silly here, I checked our version history, V0.2.8 doesn't work with Blender 2.91 onwards. There was a change to an internal API in Blender that caused Crowdrender to error. This was fixed in V0.2.9 which is still in early access. The free public builds are about three behind the current release which are available to people support our development fund.
As our fund grows, we periodically reduce the number of versions that the public ones are behind the early access ones. Next milestone should arrive soon if the current growth holds up, then V0.2.9 will be made free. Also if we release a new version, an older one gets made free too. We're due to release another version before the middle of the year, maybe sooner.