Hi Michael, great question, yes, but its a manual process at the moment. Each node has a /cr/server/*UUID of project* directory in which a copy of the client's blend file is located, you can easily (or somewhat easily) transfer the cache to this folder on each node and if you are using relative paths, then blender will pick up the cache at render time from that location.
Your other option is that you can locate the cache on a network drive and reference the cache in blender in such a way that all nodes can find it. That would be the most flexible approach to using physics caches. Though locally hosting the cache next to the blend file is faster at render time since there is no transfer of the cache over the network.
Hope this helps, sorry for the tardy reply :S our forum is broke, we no longer get notifications that new posts are happening, I am on cleanup duty today getting back to loads of people we didn't know reached out to us, so apologies...
Hi Michael, great question, yes, but its a manual process at the moment. Each node has a /cr/server/*UUID of project* directory in which a copy of the client's blend file is located, you can easily (or somewhat easily) transfer the cache to this folder on each node and if you are using relative paths, then blender will pick up the cache at render time from that location.
Your other option is that you can locate the cache on a network drive and reference the cache in blender in such a way that all nodes can find it. That would be the most flexible approach to using physics caches. Though locally hosting the cache next to the blend file is faster at render time since there is no transfer of the cache over the network.
Hope this helps, sorry for the tardy reply :S our forum is broke, we no longer get notifications that new posts are happening, I am on cleanup duty today getting back to loads of people we didn't know reached out to us, so apologies...