Hey, trying to set up some machines at my school using crowdrender, finally got them to sync but everything from the second machine is pink and some textures are syncing like the door and some aren't like the turret. I've tried a lot of the solutions I've found on the forum but I can't get it working. All textures are packed into the .blend. There's also no HDRI atm so the lighting is just area lights and a standard black background for my testing.
Both machines are identical windows machines rendering with optix, both have the same blender version 2.91.0 and same crowdrender version 0.2.9.
Thanks in advance!
I tested another project, that one works perfectly, trying to figure out what it could be, one thing i'm thinking about, does crowdrender not support UDIM textures? the door on the previous scene is just one texture but the turret is using udims, could that be it?
Edit: tested another project with UDIMs, that one doesn't work either
Tried connecting two more computers, all of them get the same problem
Found the solution. The project needs to be collected before "syncing". Also, If you make any changes in the main project you need to "Sync" all of the nodes again.
Same here. I Just started using Crowd- render today. Tried it on just 2 of 8 computers. The second one sends me second half of the rendered file in pink. My working theory is that it does not send textures
Hi Bill, yeah, can see the problem, ok, you've packed, after you packed, have you tried saving the blend file, and then, making sure you're connected to that other computer, pressing "resync"?
The resync button sends the blend file to the other computer and overwrites its copy. If you didn't do that then the other computer most likely still has the old copy since crowdrender only transfers a file when you connect for the first time, or resync it manually.