Hi there,
stumbled upon crowd-render.com some days ago an i´m really interested in this project. ^^
The past few years i was using cloud storage like OneDrive and the "placeholders" feature to render frames across PCs in different locations. Not the best solution sometimes but works nonetheless.
My understanding so far is that the output settings can be as usual via the Blender setting and crowdrender distributes the frames and / or tiles between the machines i have? So is it possible for example that i put baked fluid cache files on my OneDrive account for all machines to access and the frame distribution is done by crowrender? Is this possible in that way or are the cache files somehow uploaded to the cloud and where will the finished frames be saved?
So many questions. :-)
Thanks for your help.
Best regards,
Chris
Yes, my prefered method over the past years rendering via OneDrive are relative paths, also for the output settings. Works like a charm most of the time. The upload to OneDrive indeed can take some time sometimes. Few weeks back i did a fluid simulation that consumed nearly 100 Gig of physisc data. Luckily i have a fast connection most of the time, but nonetheless this is a lot even for today. ^^
Anyway, thanks for your detailed explanation to my questions. Looking forward to the crowd-render beta even if it may take some time.
Best regards,
Chris