Hello,
I have a blend that makes use of a video texture whilst rendering - I cannot get this element to render across nodes - I have Mac and PC's in the node network and it makes no difference if I try a .mov, .mp4 or image sequence. I know the video is being packed as the file has increased in size accordingly.
Is this supported?
Dude! You really need to focus on answering the question and less on hyping the product or using us to learn on.
I'll save every some of life and frustration. Don't even bother with his recording "1." of epic failure (which he should take down before he ruins some one's day).
What he spends 1:15 recommending is to setup a network share and then use the UNC path name for everything. Which is *insane*. If you didn't set this up from the start you can watch his video as he fails over and over to see why trying to change it after the fact is a ridiculous and unnecessary waste of time.
If you aren't using video textures just go to file/external data/check pack it all; save to new file and you are ready to roll using that file. Unfortunately there is a bug with video textures and blender doesn't always pack the video file correctly so it gets pinked. You can use find missing files to fix this locally; but they still don't pushed up to CR correctly. <sigh>
So let's try doing network shares sanely. Share a work directory with all the project loaded. Give your UID (or "everyone" if you don't have to care) full access and mount it every where with the same drive letter (yes even the local machine - every node). I used R: for render. I also set my paths to absolute so it has to look on "R:" not "C:".
Open the project on "R:" in blender and it all just works. CR away without s single care. :)