Is there any way to distribute a render between machines to give each machine a complete frame to render, rather than all machines rendering a portion of each frame? I've noticed on simpler scenes, it's almost as quick rendering on one machine, as opposed to four due to the caching stage taking a high proportion of the overall render time. This would suggest that each machine starting a frame at the same time would reduce the render time by four, but rendering the same frame on each machine would reduce the render time by 10%.
Does this apply more to single images, as the cache is reduced with an animation? Are there potential savings to be made in terms of time in simple scenes - for instance an animation with a Toon Shader? Are these type of animations best rendered just on one machine, rather than distributed?
Thanks for your time.
Hi Mark, good question, just not sure what you are referring to as the 'caching stage', do you mean the part of the render when the BVH is being built?