Hi,
New install of Blender 2.8.3 for Windows 10 with Crowd Render 0.2.2 on five Computers - Two will connect and three dont - they are all on the one flat network with no firewalls etc. We often run network apps so all are set to trust the local network. The working two are using domain authentication and the rest MS cloud accounts. Which I am reasonably sure there is a network issue there - however I have disabled the firewall and put in an allow for the port range 9000-9025 and still theses fail to connect to each other or the working two. The usual ping etc all works. I figure its a common problem but unsure what the next step is.
2020-06-13 23:12:18,675 ; WARNING ; CRMain.connect_node_failed;couldn't connect to :DESKTOP-M3JEBAG at endpoint 192.168.10.39
Any ideas?
Hi Damien, sorry for taking a while to get back to you. There are some things you can do to troubleshoot this.
The first thing I would do is to move the port range Crowdrender is using. We've had other users report similar issues, and in some cases this works. It may be you have a service or app that sends data to a port we listen on, which can cause death to our networking components. I'd recommend looking for a clear tcp port range and seeing if moving all your nodes there helps. You can easily do this by setting the "start port" setting in blender > preferences > addons > crowdrender > scroll down to the "Networking" section.
Just set the start port to the port nearest the beginning of the clear range you want to move Crowdrender too. You can leave the port range setting as is.
Other than that, you're welcome to send us your logs. The best way to do this would be in a support ticket. You can access the ticket submission system here https://www.crowd-render.com/report-a-problem
Hope this helps, if not feel free to reply :)