Hi, I recently installed CrowdRender v0.4.5 on a few machines, but I haven't been able to get it working. One machine is on a remote network (which to my understanding may be more complicated to set up), and another is on my local network. I am unable to connect to either of them from my host machine.
I have confirmed the nodes are working as they show up automatically via the cloud system, but CrowdRender always fails to connect to either. I have allowed TCP ports 9669-9694 on all nodes in both outgoing and incoming connections, and I have confirmed that I can ping both nodes without any problem, but CrowdRender never connects.
The external nodes are both running Blender 3.2, while the host is running Blender 3.3.1. Any help with this bug would be appreciated! I'm sure it's just me doing something wrong.
Edit:
I have tried updating the local node to Blender 3.3.1 so it matched the host, but that didn't solve the problem either.
Edit 2:
Alright, just confirmed it's not the firewall. I went as far as completely disabling the Windows firewall on both the local node and the host machine, and they still can't connect.
Fixed the issue. As it turns out, it was a really dumb issue the whole time (as I expected). The only thing stopping me from connecting to both the remote node and the local node, was that CrowdRender defaulted to the port range 9669-9684 on the local and remote node, but for whatever weird reason, the default port range on my host machine was 9000-9015. Changing the starting port on the host to 9669 fixed the problem, and the plugin is now working and syncing correctly!